

The main campaign takes place within the Realm of Chaos, said to be the source of all magic in the Warhammer Fantasy setting. Another race, the Ogre Kingdoms, will be made available to “early adopters” (those who pre-purchased the game before release, or purchased within the first week after release).

The races announced with the game are the human civilizations of Grand Cathay (based on Imperial China) and Kislev (based on Medieval Russia), and five Chaos factions – four devoted to each of the Chaos Gods (Khorne, Tzeentch, Nurgle, and Slaanesh), and the Daemons of Chaos, led by a Daemon Prince that can be customized by earning “Daemonic Glory” through the course of the campaign. Those who own races from the first two games will have the same races unlocked for multiplayer in the third game a combined world map, similar to the “Mortal Empires” campaign in Total War: Warhammer II for owners of the first two games, will also be developed.

The game will also have a custom battles mode where players can create customised real-time battles, as well as online multiplayer battles. When armies meet, they battle in real-time. Players engage in diplomacy with, and fight against, AI-controlled factions. In the campaign, players move armies around the map and manage settlements in a turn-based manner. Like its predecessors, Total War: Warhammer III features turn-based strategy and real-time tactics gameplay similar to other games in the Total War series.
