

The Medic however, has low health, and the Commando's Machine guns, although can counter iron will, typically have poor accuracy and will have to be at close range to be most effective, where shotguns are as well.

The Commando and the Medic can deal damage faster and have a lot of ammo which can be problematic. Melee Assassins are more problematic as they are highly mobile and fast and have infinite ammo, but Melee Weapons can only deal damage at close range, where the tank's shotgun is most effective. Sniper Assassins with Sniper Rifles are inhibited by a slow rate of fire and reload time, making them the most vulnerable to Tanks closing in on them. Shotguns fire multiple shots per round, dealing massive damage, but have limited range. Shields suppress damage but restrict the tank to a secondary weapon and only suppress damage when crouching, which actually decreases accuracy, contrary to the aim boost when usually crouching without a shield. The available Primary Weapons are either shields or shotguns. The Tank has the highest health of any class, but the lowest aim and critical chance. These troops' concentration on it means that they lack the additional abilities that might be just as necessary to survive on the battlefield. However, not ever problem can be solved by armor. They are also highly proficient in any shotgun avaliable, along with an assortment of shields, allowing them to dish out as much damage as they can withstand. Possessing incredible grit and futuristic suits of armor, any enemy would be hard pressed to bring them down, though the surplus armor doesn't help with running speed. These hardened veterans are some of the best and putting their assailants to rest, an invaluable asset to any group. Conflict is as old as civilization itself, and it should come as no surprise that some have managed to endure it. The Tank is a Juggernaut with heavy armor, and has a deep voice with an Austrian accent, although Bull had an American accent.
